If you read my Licence to Kill review you know about me trying to get to the next level in Scene 2 part 1 and that I was stuck. But thanks to the movie I was able to figure out what to do. For me this is a memorable gaming moment.
As you can see from the video you need to “harpoon” the plane. At first I thought you have to stay behind it for a certain time to finish the level. But trying to do that for some time without nothing happening got me thinking that this was not the way to go. In the movie 007 climbs aboard the plain so that made me think I need to get to the plane. After trying the controls I figured out to movie to the plane, climb aboard and complete the level. That was a great feeling to be able to finish that level. Especially since I was stuck here for a long time.
This week I had a go at recording Amiga games in WinUAE. I want to use some bits and pieces in some upcoming articles. Having a video to show what you are referring to is such a great asset to the story. I came across a site called Games4enthusiasts which has a great tutorial on how to setup WinUAE for recording games. I wish I came across it sooner as my first attempts on getting it working was a disaster. Even if I recorded something it was hundreds of megabytes for a few seconds and it looked horrible. Not to mention the game got really slow once I was recording it. All I had to do was to install the Xvid Codec and I was up and running.
Having a video is one thing but you always want to edit them. I needed a simple editor that will let me cut a section from the video that I want. After trying a few programs that really frustrated me I came across a program called Kate’s Video Toolkit that did exactly what I wanted. Not only that, it was really easy to use.
I wanted start a new section called “Most memorable gaming moments”. Moment or moments in a game that just are really special to me and I want to share. And having a video is essential in this since it will show readers exactly what I am talking about. I will upload the videos to my Flickr account and embed them in to the story. For the first entry in this new section I will have Licence to Kill. I should have this one done and posted this weekend.
Next up has to be Run the Gauntlet. I can hear you thinking, the intro. 🙂
NovaCoder released an Amiga AGA 68k port of SDL v1.2.3 over at
Aminet. I never tried SDL and I am not really a fan of using it. I guess seeing so many SDL ports and not “native” created stuff has put me off. But seeing the news about this port for the classic Amiga has got me thinking. I do want to create some stuff for the classic Amiga later this year so it might be worth to have a look into this.
I got some really good memories about this game. I was really determined to finish this game and tried I did. After a lot of tries I finally managed to finish the game. It can be really difficult at times especially in the second part. But the good thing is that you can hide somewhere just to think about your next move. I like games in which you can just stop somewhere thinking about what to do next without getting killed.
Just like Back to the Future II this game was high on my to do list of games to review. The game is divided in 3 scenes with scene 1 having 3 sub parts and scene 2 has 2 sub parts. The game actually follows the story of the movie which (you can read later on) is really helpful. Let’s get 007 started with his mission.
In scene 1 part 1 you have to control the helicopter and make sure you do not get hit and fire back at the buildings. At the end you have to drop off James so scene 1 part 2 can start. This is a fairly easy part building up your confidence for the next part.
For me scene 1 part 2 is the most difficult part of the game. But since you can hide behind objects you have time to think. What I don’t like about this part is the way you use the gun. Aiming it to the correct position will almost every time fire a bullet. If you are aiming it (fire button and the controls) and at the same time you let go of the fire button and move into a direction it will not fire a bullet. But the risk is that you are in the firing line and will get hit. It’s not ruining this part for me but it surely is annoying. This part of the game is my favourite part of the game. I guess the reason for this is that my favourite type of games are games that have this kind of layout and play. Like for example Ikari Warriors, Dogs of War and Rambo 3 to name a few. I always got the feeling the C64 had more of these kind games compared to the Amiga.
You have to get your self through all the baddies and make it to the helicopter in which Felix is waiting for you. You can shoot at the oil barrels which will blow up after 4 hits. This will allow you to take out your components. Of course shooting them directly will only cost you 1 bullet. Along the way you can pick up new magazines to make sure you won’t run out of bullets. If you move forward to shooting thugs they will run away making it easier for you to shoot them. If you play this part for a while you know their routines and it will be easier to get through to the end. Once we reach the runway we have a few thugs to take care of before we can enter the helicopter and go to part 3.
For me it was unclear what I have to do in this part of the game. It is clear that you somehow need to “catch” the plane. That’s why I love games that follow the movie since if you watch the movie you know the plane is being hooked at the tail. And indeed once you hover over the tail of the plane you can see the indicator and when you press the fire button you will hook the tail of the plane. On to scene 2 part 1 007.
Scene two has two parts but it is a continues play. For this scene I also consulted the movie which just gets you extra points with me. Once you kill one of the divers (while avoiding getting hit by them or by the boats) you get his harpoon which you shoot at the plane so you can tail behind it. And that is exactly what I did and at first I thought I had to do that for a while till I reach a certain point. But time passed and nothing happened till I consulted the movie and saw that 007 actually climbed in the plane.
Back playing the game I noticed I was able to move in on the plane till I could enter it and end this part of the game. Of course I still had to move around the obstacles while trying to enter the plane. Once we accomplish this we are going to the very last scene of the game.
First we need to drop 007 on to the truck. This part is not that difficult. Scene 1 part (hooking the plane) is more difficult.
Once you take control of the truck you have to destroy several other trucks till you reach the last one controlled by Sanchez. Once you destroy that truck you have finished the game. You have to be careful since there are Jeeps driving around firing Stinger missiles at you. It’s not easy to accomplish this last part of the game. I remember that great feeling when I finished the game.
Below you can see some ratings from various magazines from Hall of Light.
License to Kill will always be on my top list of Amiga games. This is really my kind of game and of course it does carry a lot of sentimental baggage. Between the 3 James Bond games on the Amiga; Licence to Kill, Live and let Die and The spy who love me I give the award for best Amiga Bond game to License to Kill. To me it outshines the other two by miles. For me the sentimental value certainly adds some points for the score but even leaving that out it still would score rather good on my list.
The problem with reviews is that you get a lot of different opinions. What is great for one is rather disappointing for someone else. I have seen people loving and hating this game. This game certainly will bring you some Friday or Saturday evening fun. I have kept playing it over the years and I will still do this in the years to come. I would give it a rating of 93% if I add the sentimental feeling I have about it to it. But I will also rate it without.
The Bucket Diary gives it a rating of 87%.